Roblox  Rivals
Updated June 2026

Roblox Rivals Weapons Tier List

A community-consensus ranking of 46 Roblox Rivals weapons into S/A/B/C tiers. RIVALS publishes no damage numbers, so nothing here is a fabricated stat — every placement traces to real creator and player opinion, openly labeled verified or reported.

Quick answer — the S tier at a glance
The best primaries by consensus are Permafrost (freeze/slow Contraband SMG) and the free Assault Rifle. The best melees are the Scythe (dash closer) and Katana (bullet-deflect). If you only chase a few weapons, chase these.
How we rank — verified vs reported
Tiers are opinion-based community and creator consensus, not derived from any official numbers (RIVALS publishes none). A placement is verified when 2+ independent sources agree on the same tier band, and reported when only one source supports it or sources disagree. We never compute a power score. Sources are cited at the bottom of the page.

The tier list

All 46 ranked weapons, grouped S to C. Frames are neutral by design — tier and confidence show only as small colored markers.

S

Meta-defining. Cited as best-in-class by multiple creators — these win games on their own kit.

Permafrost verified
Mid range Rankedcasual

2-round burst Contraband SMG whose slow/freeze effect locks enemies down for guaranteed follow-ups; named the single best primary by multiple creators despite being hard to obtain.

Assault Rifle verified
Mid range Rankedcasual

Free default primary repeatedly called the best all-rounder: low recoil, fast TTK and consistent damage at every range, viable from beginner to top ranked play.

Sniper verified
Sniper Rankedcasual

Highest single-shot damage with one-shot headshot potential; dominates open maps and long sightlines, though the heavy move-speed penalty leaves it weak up close.

Paintball Gun verified
Mid range Rankedcasual

Prime primary with the fastest practical fire rate; melts enemies at close-mid range and rewards good tracking aim, a top aggressive pick.

Scythe verified
Close range Rankedcasual

Best mobility melee; its forward dash (4s cooldown) reliably closes gaps and repositions mid-fight, the cornerstone of aggressive rush loadouts.

Katana verified
Close range Rankedcasual

Unique bullet-deflect ability turns gunfire back on the shooter; a high-skill defensive melee that creates counter-attack openings and anchors gun-melee hybrid play.

A

Strong, reliable picks that hold up in ranked. Rarely a wrong choice.

Uzi verified
Close range Rankedcasual

Best secondary in the game; fast-firing pocket-AR that pairs with any primary to cover close-range gaps and reload windows, also the recommended first purchase.

Exogun reported
Close range Rankedcasual

AOE-blast secondary that clears corners and can out-damage some primaries at range; strong on clustered maps, though one source rates it inconsistent.

Shotgun verified
Close range Rankedcasual

One-shot potential up close that dominates tight indoor maps, but effectiveness drops off sharply past mid-range so it is heavily map-dependent.

Burst Rifle verified
Mid range Rankedcasual

Cheap (25 Keys) burst primary excelling at hit-and-run; a budget side-grade to the AR, though a March 2026 nerf cut its body damage.

Revolver verified
Mid range Rankedcasual

High burst-damage secondary with a fan-fire option that punishes missed pushes; rewards strong aim but unforgiving on misses versus the safer Uzi.

Crossbow reported
Long range Ranked

Mobile sniper alternative with no damage dropoff and a move-speed bonus; a niche stealth/ranged pick for ranked, rated A by one source and B by another.

Energy Pistols reported
Mid range Rankedcasual

Fastest-cooldown secondary with effectively infinite ammo; excellent sustained tracking damage for finishing low-health targets despite a Season 3 equip-speed nerf.

Energy Rifle reported
Mid range casual

Unique energy-based primary that moved up after a Season 3 damage buff (15 to 20); a fresh meta-relevant option per recent patch notes.

B

Solid, situational weapons. Effective in the right hands or on the right map.

Knife verified
Close range casual

Fast, mobile melee with strong raw TTK and great value, but lacks the deflect/dash abilities of Katana and Scythe so it is outclassed in competitive play.

Bow reported
Long range casual

High skill-ceiling charge-based primary that rewards precise leading; changed to a projectile in Update 20, making it more consistent but lower-peak.

RPG reported
Explosive casualRanked

Cheap area-denial explosive for flushing cover and movement tech (rocket-jumping); a support pick whose move-speed penalty and self-damage cap its dueling value.

Minigun reported
Mid range casual

Sustained-fire Prime primary that shreds groups and holds angles on open maps, but the spin-up time and heavy move-speed penalty make it situational.

Molotov reported
Explosive Rankedcasual

Area-denial utility that blocks corridors and forces repositioning; strategic in team modes and on small maps, though rated essential by one source.

Battle Axe reported
Close range casual

High-damage melee with a spin AoE attack; a solid situational close-range option that falls short of the ability-defined top melees.

Medkit verified
Close range Rankedcasual

Reliable self-sustain utility that extends fights and long engagements; a staple of all-rounder and endgame loadouts.

Freeze Ray reported
Close range Rankedcasual

Crowd-control utility whose multi-second freeze sets up guaranteed follow-up kills; sources split sharply, rated S by some and bottom-tier by another.

Gunblade reported
Close range casual

Hybrid melee-ranged weapon; versatile in skilled hands but its Season 3 nerf redistributed power, and sources disagree widely (S to B).

Riot Shield reported
Close range casual

Strong frontal defense against projectile-heavy teams, but highly situational since explosives, melee and flanks bypass it.

Grenade reported
Explosive Rankedcasual

Free reliable explosive utility for area damage; a default-loadout staple, rated a solid tactical option.

Flashbang reported
Close range Rankedcasual

Disruption utility that blinds enemies to set up engages (e.g. Flashbang into Permafrost); useful but situational.

Spear reported
Close range casual

New Season 3 melee with a ranged throw and knockback; a versatile ranged-melee hybrid still settling into the meta.

Grappler reported
Close range casual

New Season 3 mobility utility for pulling to surfaces or yanking enemies; a strong tactical movement option per the latest patch.

Jump Pad reported
Close range casual

Movement utility enabling vertical plays; a solid tactical pick on maps with verticality.

War Horn reported
Close range casual

Grants a team-wide speed boost; a situational-but-useful support utility.

Explosive casual

Proximity explosive trap; situational area control for defending angles.

Satchel reported
Explosive casual

Delayed-detonation explosive charge; a strong tactical option for area damage and traps.

Distortion reported
Close range casual

Contraband primary rated niche and map-dependent; usable but not a defining pick in the current meta.

C

Niche or outclassed by current consensus. Playable, but you are fighting uphill.

Flamethrower reported
Close range casual

Continuous close-range DoT that crushes corridors on tight maps, but its very short reach makes it situational and easily kited; sources split A to C.

Chainsaw reported
Close range casual

Highest-DPS melee with a built-in speed boost for rushes, but called slow and predictable, landing it in the lower situational tier.

Grenade Launcher reported
Explosive casual

Splash primary needing high skill to arc shots; outclassed by other AoE options for most players.

Fists reported
Close range casual

Free default melee buffed to 35 damage with a double jump; viable in skilled hands per one source but a last-resort option per others.

Maul reported
Close range casual

Highest single-hit melee damage, but the extremely slow swing makes it nearly impossible to land hits in competitive play.

Shorty reported
Close range casual

Niche close-range secondary; usable but outclassed by the Uzi and other secondaries.

Flare Gun reported
Mid range casual

Average/niche secondary that works in specific moments but falls off against skilled opponents.

Daggers reported
Close range casual

Fast-attacking melee for aggressive rushers; a situational pick rated mid by the community.

Trowel reported
Close range casual

Movement-tech melee with limited combat value; outclassed by real combat options outside of niche movement use.

Scepter reported
Mid range casual

Low overall impact, described as outshined by alternatives in the current meta.

Smoke Grenade reported
Close range casual

Situational vision-denial utility for escapes; niche compared to combat-enabling utilities.

Handgun reported
Mid range casual

Free default secondary; a decent backup for beginners but outclassed by the Uzi and Revolver.

RNG Dice reported
Close range casual

Random-effect utility that is fun but unpredictable and unreliable for competitive play.

Current meta

The live meta is Season 3 ("The Fame Season") on the Update 20 "Collapse" balance baseline (April 24, 2026), with a Summer Update / 2nd Anniversary patch on June 27, 2026. Close-to-mid-range aggression with strong mobility dominates ranked; long-range picks stay viable on open maps.

Recent buffs / nerfs / new guns
  • Assault Rifle — damage 13→12, fire rate 0.11s→0.10s (net-neutral, smoother tracking).
  • Energy Rifle — damage 15→20 (significant buff; moved up the meta).
  • Burst Rifle — body damage 20→18 (reduced close-range lethality).
  • Gunblade — swordsmanship 50→35, shots 8→12 (power redistributed).
  • Bow — changed from hitscan to projectile; charge multipliers rebalanced.
  • Energy Pistols — equip cooldown 0.45s→0.60s + slight damage cut.
  • Fists — damage 30→35 (now situationally viable).
  • New Season 3 weapons — Spear (melee + ranged throw) and Grappler (mobility utility).

These numbers are quoted only as reported balance context from sources. They are not used to compute tiers — tiers are community-opinion consensus only.

Unranked weapons

7 weapons had no usable community signal — no source discussed them clearly enough to place. We do not invent tiers: there is simply not enough community data to rank them yet.

WarperSlingshotSprayGlass CannonGlast ShardWarpstoneElixir

Best loadouts

Three archetypes built around the S-tier picks above. See the full loadouts guide for ability pairings.

Sources

The 8 community and creator rankings this consensus is built from.

  1. DungeonPath — RIVALS Weapon Tier List (Season 3 / Update 20)
  2. BloxGuidesGG — RIVALS Weapon Tier List & Map Guide (2026)
  3. Earnaldo — RIVALS Tier List (March 2026)
  4. U7BUY — Roblox Rivals Weapon Tier List (April 2026)
  5. BloxSpot — RIVALS Tier List 2026: Best Weapons & Loadouts
  6. RobloxCalc — RIVALS Weapon Tier List (Season 3)
  7. Reddit r/RivalsRoblox — community weapon tier list thread
  8. TierMaker — ROBLOX Rivals Weapons community rankings

Best weapons FAQ

What is the best gun in Roblox Rivals?
By community consensus the best primaries are Permafrost (a freeze/slow Contraband SMG) and the free Assault Rifle. Both sit in S tier and are cited as best-in-class across multiple creators.
What is the best weapon in Roblox Rivals?
For primaries, Permafrost and the Assault Rifle. For melee, the Scythe (dash) and Katana (bullet-deflect) are the consensus top picks. There are no official damage stats, so "best" reflects creator and community agreement, not a power score.
Is the Roblox Rivals tier list based on damage?
No. RIVALS publishes no damage or fire-rate numbers, so this list ranks weapons by community and creator consensus. Placements are labeled verified (2+ sources agree) or reported (single or conflicting source).
What is the best gun for beginners in Rivals?
The Assault Rifle — free, forgiving, and S tier. Master it before chasing Contraband unlocks. See the loadouts guide for full progression.